![]() īeau later used the gloves against an ooze (seemingly a black pudding with slightly different immunities/resistances) on the island of Foren in Eiselcross, initially not knowing that lightning damage caused those creatures to split into two smaller oozes. This charge lasted beyond the normal minute-long activation, doing 6d6 lightning damage on a hit. ![]() Beau took two points of lightning damage, but the gloves were thrumming with power. Lightning began to charge around them, with purple lightning arcing between her gloves and the energy device behind her. While fighting the golem in the Happy Fun Ball, Beau utilized the lightning feature by slamming her fists together. The gloves were recovered from the body of the red minotaur-like winged demonic creature the Mighty Nein encountered under the well in Asarius. Attacks made at range beyond the user's typical melee range deal lightning damage instead of bludgeoning damage. When activated (1 time/day) at the start of a turn, the gloves channel atmospheric electricity through them, extending the wearer's reach to 20 feet for one minute. The gloves give +1 to unarmed attack and damage rolls. When the gloves were found, they were massive, but when Beau attuned to them they shrank to fit her hands. Metal studs are set across each knuckle and organized across the back of the hand, where the electrical charge is gathered. The Maelstrom Gloves are heavy gloves that stop beneath the fingers, with gauntlet plates above the guard.
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